Kinect-o-Ware

An Interactive Competitve Game Show

Overview

Kinect-o-Ware is a single player interactive video game where you are the controller! Compete in a game show where you try to reach the top of the leaderboard by competing various mini-challenges

This game was shown to the Wesleyan University student body and was available to play to the students in a held event. This project served as my senior capstone

Role: Director, Programmer, Artist
Duration: February 2025 - April 2025 (10 Weeks)
Medium: Digital Video Game (made in Unity / C#)
Team Size: 1

Responsibilities

Gameplay Design

The soul of this project was the interactivity the Kinect offers.

Originally, this project only consisted of a minigame that drew inspiration from the Hole in the Wall game show. I utilized the Kinect's depth sensors to capture the user's body and display it on the screen as a moving texture.

This texture would then need to fill a static PNG texture which would act as the "hole" the player would need to fit through. For feedback reasons, I made it so that the pixels that overlap with the "hole" texture are a different color from the pixels of the player texture.

Below is the first iteration of the project

Since the gameplay revolved around the actions the player can take with their body, I wanted to focus on three type of actions

Programming

Utilzing this gameplay design, I wrote all the scripts needed to develop the videogame. here are some highlights

Acknowledgements

While this was a solo project, I want to give thanks to all those who supported on this journey, including my family members, my friends at Wesleyan and back at home, my capstone advisor, Professor Francis Starr, and all of Wesleyan CoDES department and game developer community for attentding and promoting the event!

I want to extend special thanks to Nataly Siguencia and Keyla Lopez for their voices in-game and Celio Siguencia for his likeness